
Spikes only when sweetspotted as he brings his foot down. The list below includes all spikes present among playable characters and Assists in Fraymakers. The announcer often calls out spikes that land on off-stage opponents.

In Fraymakers, all attacks with downward knockback are considered spikes, as meteor canceling is not present in-game. Remember to always upload an updated file under the same name as the older version to supersede it. Whether it is a new image or simply a higher quality update, upload the new file and add it into the section. This section may require some new images. Spikes only aerial opponents, whereas grounded characters are meteor smashed. The initial hits use autolink angles and depend on Rayman's momentum during the move only the final hit is guaranteed to spike. Spikes only when angled diagonally downwards. Spikes only when sweetspotted at the blade's tip. Spikes only when sweetspotted at the end of the move. Spikes only when grabbing an opponent in midair. Spikes only at the late hit, and only meteor smashes when under the effects of Kaiō-ken. Spikes only when sweetspotted at his chest. Spikes only at the late hit diagonally behind Black Mage.

Note that this list only includes moves that can naturally spike without using knockback stacking or other unorthodox situations. The list below includes all spikes present among playable characters in SSF2. Spikes were later re-introduced alongside meteor smashes in Beta 1.2.3.1. This changed with the addition of meteor canceling in v0.8a of the demo, in which every attack that sent opponents downwards instead became a meteor smash. Initially, every attack that would knock opponents downwards was considered a spike. Link to the trailer in the tweet below ssf2. Certain moves have special knockback properties that allow them to spike under specific circumstances, such as multi-hit attacks that use autolink angles dependent on the character's current movement speed. Meta Knight makes his entrance once more His spritework is updated and upgraded and some animations are remade from the ground up. Any attack between these two angles can be meteor canceled and thus is classified as a meteor smash instead. In Super Smash Flash 2, spikes are attacks with downward knockback angles that are lower than 250° and higher than 290°. Marth hitting Naruto with his down aerial, a move that spikes opponents.

In order to properly spike opponents, one needs to hit an airborne opponent who is moving extremely slowly, or not at all. Due to the instant-KO attack glitch, however, getting those moves to actually spike is considerably difficult they will send static grounded opponents upwards, and may strongly semi-spike opponents who are moving horizontally. Therefore, the game only contains spikes.Įvery character's up and down aerials can spike.
SUPER SMASH FLASH 2 BETA RUN3 HOW TO
Although the How to Play tutorial mentions meteor smashes, meteor canceling is absent from Super Smash Flash.
